If i can successully finish looking up how on earth i would go about doing such a thing, I'm gonna try put this model in Microsoft flight sim 2004. Its based very strongly on the hover ships in the Matrix but as i had no picture of the actual ones to work with i made it all up as i went along... Just as a matter of interest it has 488370 vertices and 971008 polygons, 3 materials, 2 textures and 1423 objects.
(the picture on the bottom is a wireframe to show the amout of polygons involved)
Here it is with a background, bump mapping and lights as suggested by Sam in comments:
I'm aware the back ground isn't very good